I have a game running UnityAds from june 17 2015. Im using the rewarded video (no skip). The highest paying ad in the platform. UnityAds doesn't tells how much they pay you, but tells you that they will pay between 6 and 12 dollars per 1000 started video (no completed, STARTED!) + more money if the user downloads the game of the video. My game is with famous people from Argentina, so I assume that everyone (or 95%) of people who's playing it are from Argentina. As Argentina is not a good market, let's say I get the lowest paying rate, 6 dollars per 1000 video started. I have: Video Started: 61300 Video Completed: 51638 Earning: $72.11 Doing some simple math, I should be getting 367.80 dollars. That 72.11 ARE NOT from the video displaying. They are from the users that downloaded the app. I reserve to myself the method I used to know it but thinks in this: downloaded apps are payed in real time, and video displayed not. So, my account should show a balance of 439.91. Unity is stealing me (not paying to me) 367.80 that they DID charged to the sponsors! I created a ticket in the system, and I have no update from a week a go. I updated the ticket myself with more information and proves and they went speechless (Request # 19095 if some admin wants to check). I look into the forum and I realized that many user saw this issue but they couldn't find the source. That's it: Unity is not paying us for the money for displaying the videos. It charges the sponsors and SCAMS the developers. I know that SCAM is a strong word. More considering that Unity, until this situation, acted as a trusted company, but the lack of support in the ticket section, the silence from Unity and the generalized problem with payments made me think in this way. Another option is that, as UnityAds is a new product, there's some kind of error. If that the case, when the account balance is set to what it should be, I will change my opinion.