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Behaviour result

Discussion in 'Made With Unity' started by Omar Rojo, Feb 28, 2008.

  1. Omar Rojo

    Omar Rojo

    Joined:
    Jan 4, 2007
    Posts:
    494
    This is the result of my physics testing 8)

    Really satisfied btw

    I used a little restrictions though, to simplify the calculations (my game doesnt need more)

    1. It only behave in a plane, if the units go above, below or rotates on another axis that is not Y, then it stop working.

    2. The collider must be an sphere collider to keep the plane thing working.

    3. It calculates the force and torque needed constantly because collisions or other forces can alter his speed/direction of movement.


    :D

    This will be on my next WIP video
     

    Attached Files:

  2. bigkahuna

    bigkahuna

    Joined:
    Apr 30, 2006
    Posts:
    5,435
    Pretty cool. I'll be curious to see what you use this for...
     
  3. Adam-Buckner

    Adam-Buckner

    Joined:
    Jun 27, 2007
    Posts:
    5,670
    Ooh! All sorts of things to use that for. Innnteresting... Mostly AI for NPC units, it'd seem. But I could imagine a scenario of two to use it in.