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Bug Behaviour of sibbling hierarchy constraints

Discussion in 'Animation Rigging' started by maverikou, Feb 4, 2022.

  1. maverikou

    maverikou

    Joined:
    May 25, 2016
    Posts:
    7
    Hi,

    Could anyone confirm if this is the expected behaviour of the rigging package, or a bug?

    Issue: multi-parent constraint which constraints a transform directly under the Rig Builder (so a sibbling to rig layers) prevents the root from moving (PlayerArmature in the example below).

    Workaround: constraining a child transform.

    This is reproducible on the Third Person Controller template.

    constraint-on-sibbling-versus-child-of-a-sibbling.png
     
  2. simonbz

    simonbz

    Unity Technologies

    Joined:
    Sep 28, 2015
    Posts:
    295
    This sounds strange...
    Do you mind logging a bug using the Unity bug reporter, we'll take a look!
     
  3. maverikou

    maverikou

    Joined:
    May 25, 2016
    Posts:
    7
    Sure, it is case 1420757.