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Behaviour of particle shaders.

Discussion in 'Visual Effect Graph' started by SiO2_, Jun 7, 2022.

  1. SiO2_

    SiO2_

    Joined:
    Nov 30, 2021
    Posts:
    15
    Greetings Unity people

    I have some explosions happening in my scene, and they look great! but, when I add a little spot/point light in a little prefab, far far away from the place where the explosions are happening, the particles stop rendering as they were so far. The black smoke/dust particles start rendering on a white flat colour. If I disable that tiny little spot/point the particles go back to normal.

    Any lead about why is this happening?

    thanks.
     
    Last edited: Jun 8, 2022