Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Behaviour of particle shaders.

Discussion in 'Visual Effect Graph' started by SiO2_, Jun 7, 2022.

  1. SiO2_

    SiO2_

    Joined:
    Nov 30, 2021
    Posts:
    15
    Greetings Unity people

    I have some explosions happening in my scene, and they look great! but, when I add a little spot/point light in a little prefab, far far away from the place where the explosions are happening, the particles stop rendering as they were so far. The black smoke/dust particles start rendering on a white flat colour. If I disable that tiny little spot/point the particles go back to normal.

    Any lead about why is this happening?

    thanks.
     
    Last edited: Jun 8, 2022
unityunity