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Behavior Planner

Discussion in 'AI & Navigation Previews' started by SubPixelPerfect, Dec 4, 2018 at 9:57 AM.

  1. SubPixelPerfect

    SubPixelPerfect

    Joined:
    Oct 14, 2015
    Posts:
    158
    Saw today unite talk about new AI-system
    this is really impressive



    And I wonder is it ECS based?
     
  2. mEndlessLoop

    mEndlessLoop

    Joined:
    Jun 12, 2018
    Posts:
    7
    I was thinking the same question while watching the video, in my mind.... if Unity could make Ecs/Jobify…., Behavior planner, the new navmesh system and ML-Agents, so they can works all together with seamless integration.. well boy.... 2019 gonna be a good year for AI :D …. what else we can dream for... a ultra optimized native influence map? :D, wonder what qualifications do u need to be a "early adopter" for the behavior planner beta?