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Beginning iPhone Development

Discussion in 'iOS and tvOS' started by macthomas, Jan 6, 2014.

  1. macthomas

    macthomas

    Joined:
    Jul 16, 2013
    Posts:
    2
    I'm the type of person who usually learns by doing. I have an idea for an app but am conflicted if I should just start development and when I come across something just look it up in my book (the popular apress grapefruit book) or just go through the book first getting the fundamentals down! Any suggestions? I'm already through chapter 5.

    What have some of y'all done to get started in iPhone development?

    A iPhone Development Company
     
  2. laserlars

    laserlars

    Joined:
    Nov 17, 2011
    Posts:
    255
    Tricky question, I guess it all comes down to what works best for you.
    I always start making something that I want to make, not what some book tells me to do - even if I don't know the first thing about what I'm doing.
    That way, I remember most of the challenges I faced and how I solved them :)

    Of course, this includes hours of swearing, hairpulling and a few tears.

    Good luck!
     
    Last edited: Jan 6, 2014
  3. El3et

    El3et

    Joined:
    Jan 19, 2011
    Posts:
    97
    It depends on what type of game and the scope of the application. Break your idea into small sections and learn about those sections.

    For example is it a 2D game? if yes try learning the new 2D tools and then build off that then move onto more manageable things such as leader boards etc.

    I personally dived right into my first iPhone project but I had many months of experience developing for PC.

    The best way to learn for me was to watch/do tutorials about a specific area and then incorporate them into my project afterwards.

    Chris.
     
  4. andymads

    andymads

    Joined:
    Jun 16, 2011
    Posts:
    1,614
    I think it's very hard to just read through a textbook without applying it as you go along. I would suggest trying things out as you go along.