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Question Beginner : using colliders for VR

Discussion in 'Animation' started by ddf29000, Oct 26, 2022.

  1. ddf29000

    ddf29000

    Joined:
    Dec 12, 2021
    Posts:
    27
    Hi

    Beginner with Unity I tested simple object (cube) with box/mesh collider, interactable and throwable to take them and move them in VR. It workeds well.

    However, I find that with these colliders I can't get them closer to each other, so I would like to try the following two things using VR.

    1 - A first test like here:
    I would like to fit one cylinder into another, which would be held by gravity by the circle.

    2 - Another test like here:
    I would like the small parallelepipeds to fit into the cube without falling out (without gravity).

    Is that possible ?

    Thanks in advance for your return.