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Beginner question about material and textures

Discussion in 'Getting Started' started by Deleted User, May 13, 2018.

  1. Deleted User

    Deleted User

    Guest

    Hello, absolute beginner here

    I'm thinking about buying this bundle of textures: https://assetstore.unity.com/packag...magmaland-stylized-material-collection-115567

    I was wondering, if I apply those textures to a perfect sphere (the Unity GameObject), will it have the cracks, the little hills, and the bumps like the objects shown in the demo images ? Or do I have to model an object in blender or such and add manually all those details so it fits the texture ?

    Thank you guys !
     
    Last edited by a moderator: Sep 17, 2019
  2. gamedeveloper0

    gamedeveloper0

    Joined:
    Jun 10, 2015
    Posts:
    40
    No it should work on a perfect sphere, because as I can see the normal maps are already included in it. Still if it doesnt work you can always watch this video.

    Still normals don't always look as good as the real thing. But are good for Performance.
     
    jhocking likes this.
  3. Deleted User

    Deleted User

    Guest

    Hello, thank you for your reply. I tried what you said, yet it looks still like a perfect sphere, it's nowhere near the screenshot in the example. Also, I played the sample scene and again, it's very flat, especially on cubes. But well, I guess it still gives a slight impression of depth :)
     
    gamedeveloper0 likes this.
  4. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,068
    Hello. :D
    What material/shader, were you using?
     
  5. jhocking

    jhocking

    Joined:
    Nov 21, 2009
    Posts:
    813
    It kinda looks like the outline of the spheres is perturbed, which would be more than normal maps. Normal maps create additional detail in the lighting without affecting the underlying mesh. To actually affect the underlying mesh, you'd need displacement maps.
     
    gamedeveloper0 likes this.
  6. Bill_Martini

    Bill_Martini

    Joined:
    Apr 19, 2016
    Posts:
    445
    If you have any particular questions pertaining to an asset package in the Unity Asset Store, it is always best to first check with the author of that asset. Each asset always has contact information for the author. The only exception I can think of is Unity's free assets. Your question sounds perfect when directed to the author, others are speculating although I think @jhocking is correct.
     
  7. jhocking

    jhocking

    Joined:
    Nov 21, 2009
    Posts:
    813
    If you look in the package contents, there are textures called "height" and "roughness"; I'm guessing one of those is a displacement map. But as @Bill_Martini points out, this is just speculation when you could contact the author directly.
     
  8. BIGTIMEMASTER

    BIGTIMEMASTER

    Joined:
    Jun 1, 2017
    Posts:
    5,181
    The height map is used as a displacement map. Does the Unity standard shader support displacement? Only google knows.