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Before I get started

Discussion in 'Getting Started' started by jmdombroski, Feb 22, 2018.

  1. jmdombroski

    jmdombroski

    Joined:
    Feb 21, 2018
    Posts:
    2
    I'm trying design cards for a potential CCG
    I know this is the program Hearthstone was made on,
    Is this a program where you start them from scratch? I seem to be missing the creator tools...
    all the books and tutorials seem to be for something else.
    I was hoping it would be easy to choose different generic borders/ use basic objects and shapes, render them, and assign values and stuff, but I don't know what to do.
    I saw other programs such an Magic set editor, which seems on the right track, but you can't make custom cards, just edit templates of other game's cards.
    I am good used to CAD and ok with an old photoshop
    I'm sure I should just be working on paper until I can file whatever and sell/hire a team, but I want to have a head start on efficiency.
    so how are hearthstone cards for example made? (My ideas are totally different, not even similar really)
     
  2. Gandamir

    Gandamir

    Joined:
    Nov 22, 2017
    Posts:
    36
    I'm new to the graphics side, but my initial thoughts are creating cards in Blender (a free modelling program), and then importing them into Unity. You can then apply a texture to the front to a card, one to the back, and finally a border texture.

    Hope this helps. :)
     
  3. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
    Posts:
    16,860
    Think of Unity as the glue that holds your game together. The actual art is made in photoshop or similar. The programming is done in visual studio (or similar). Modeling is done in blender (or similar). Unity is for sticking all of the pieces together.
     
    Ryiah likes this.
  4. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,091
    Yes. Unity doesn't ship with any pre-existing solution for tradeable card games. You'll either have to go with a third party asset or build your own on top of the engine. Unity isn't about having most of your game already made for you. It's about not having to build an engine and all of the technical nonsense that comes with it.
     
  5. Dai-22

    Dai-22

    Joined:
    Jan 19, 2018
    Posts:
    130
    I don't remember where,but I have seen a tutorial on card making and generator/script attachment to create random cards from a set of created parts etc. Youtube is where I saw it, just look up titles until you find something.
     
  6. jmdombroski

    jmdombroski

    Joined:
    Feb 21, 2018
    Posts:
    2

    wow thanks, after all this research I cant believe I never heard of Blender, I hope its good/
     
  7. DerrickMoore

    DerrickMoore

    Joined:
    Feb 4, 2018
    Posts:
    246
    Blender is ok...


    but there is no reason not to use Maya (well, I guess Maya takes up about 10 times as much disk space.. but in all other regards Maya is better... Maya is what the pros use when they don't have to buy their own software)

    https://www.autodesk.com/education/free-software/maya
    link to the "free educational" version, that I am using.

    OK... Maya might not be the best choice for absolute beginners... so... start off with just using the basic primitives and terrain tools in Unity... once you feel comfortable there, picking up Blender or Maya will be a lot easier