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Beautifull WebGL Water

Discussion in 'General Discussion' started by Reanimate_L, Aug 15, 2011.

  1. Reanimate_L

    Reanimate_L

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  2. Dreamora

    Dreamora

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    without a problem and at a much higher performance.
     
  3. bigkahuna

    bigkahuna

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    Yeah, that is beautiful. Not sure how useful it would be at those frame rates though.

    Would love to see it. Closest I've seen was a demo Yoggy did a couple years back. Not sure if it could be converted to 3.x though. Wasn't raytraced, but used animated normal maps on the water's surface. It was pretty convincing, but this demo looks to be a couple times more complex.
     
  4. Reanimate_L

    Reanimate_L

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    Well maybe you're right, but at least those ripple effect and water physic can be used in a full game right?

    O yeah i remember that demo
     
  5. bigkahuna

    bigkahuna

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    @rea - If I recall, someone updated the demo last year some time. Not sure if it would work with 3.4, but it might. The method looks convincing and performance would be many times better than the demo you linked to. Might be worth a try. I like your demo though. Wish we could have something like that with 100+ fps in Unity. Would be worth buying.
     
  6. Reanimate_L

    Reanimate_L

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    Really? which one?
     
  7. bigkahuna

    bigkahuna

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