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Beat Em Up "WIP"

Discussion in 'Works In Progress - Archive' started by Watapax, Aug 13, 2014.

  1. Watapax

    Watapax

    Joined:
    Sep 3, 2013
    Posts:
    34
    Hello i been working in a Beat em Up survival Game, right now i have some default animations and combos. I hope to finish the game by October.

    post some screenshots:

    try the game in this url
    http://tipografico.cl/pelea/

    KEY:
    z = punch
    x = strong punch
    c = special power
    spacebar = jump
    tap two time forward = run

    strong punch + running = super strong punch
    z repeatedly = combo
    you can finish the combo with the super strong punch while the enemy is falling



    1.jpg 2.jpg

    wait for your comment and hope you liked
     
  2. Kellyrayj

    Kellyrayj

    Joined:
    Aug 29, 2011
    Posts:
    933
    I dig it! Feels pretty nice.

    I think you have one extra keyframe in your walk cycle. It's your last one, my guess is its the same as the very first frame in the walk cycle. This causes that little stutter after each step. Before you delete those key frames. You should set a keyframe for every bone or sprite or what ever you are animating with just before the last frame so its a smooth cycle.

    Also, it would be nice if the other character at least tried to walk back to his original position so he is never just off the screen.

    Nice work!
     
  3. DexRobinson

    DexRobinson

    Joined:
    Jul 26, 2011
    Posts:
    594
    Looks pretty cool, the fighting was fun. I love the art style. Remind me of Streets of Rage from back in the day. Can we pick up broken bottles lol.
     
  4. IAmCraigSnedeker

    IAmCraigSnedeker

    Joined:
    Jul 20, 2014
    Posts:
    117
    This is pretty awesome, great animation, colors, and I really like the art style.
     
  5. Watapax

    Watapax

    Joined:
    Sep 3, 2013
    Posts:
    34
    Thanks for the advice, I will improve the animation loop. Now I will make the enemy AI with StateMachine.
     
  6. Aedous

    Aedous

    Joined:
    Jun 20, 2009
    Posts:
    244
    This feels really nice! I'm working on a combat system as well. Are you using the animation window to create your hit boxes ?
    There should be a slight camera shake when you hit an enemy, gives it more of an impact feel :).
     
  7. AthosK

    AthosK

    Joined:
    Jan 20, 2013
    Posts:
    428
    Cool animations, the game also felt that was going smooth but i think it might need a notch up on speed to be even more awesome!