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► Beast ◄

Discussion in 'Assets and Asset Store' started by Arkhivrag, Feb 3, 2017.

  1. billyfluid

    billyfluid

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    SO true... I need my tyre tracks!
     
  2. Zbad

    Zbad

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    Nov 20, 2014
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    Hi, I'm using the official Unity 2018.1.0f2 release (non-beta) and I get this error after importing the asset (this is a VR project btw)

    Shader error in 'VacuumShaders/Beast/Standard': invalid subscript 'uv2' at /Program Files/Unity/Editor/Data/CGIncludes/UnityStandardMeta.cginc(21) (on d3d11)

    Compiling Vertex program with _TESSELLATION_FIXED
    Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
     
  3. Arkhivrag

    Arkhivrag

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    Already fixed. Download new version.



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    Last edited: Mar 29, 2020 at 10:01 PM
  4. The-Creature-Queen

    The-Creature-Queen

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    Jan 19, 2017
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    I bought Beast and came to the thread to see if anyone posted good examples of their results. Found coldwar and what appears to be butthurt from other publishers. Glad I'm not a shader dev! Thanks for the awesome asset, can't wait to try it out.
     
  5. atomicjoe

    atomicjoe

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    what do you mean by cold war and butt hurt?
    I have missed something?
     
  6. Migueljb

    Migueljb

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    Does this work with unity terrain so we can have splatmaps painted around for more realistic ground texturing?
     
  7. Arkhivrag

    Arkhivrag

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    It is not terrain shader, but Unity Standard shader with built-in tessellation.



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    Last edited: Mar 29, 2020 at 10:01 PM
  8. SOIL

    SOIL

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    Hi, I bought BEAST and it's working like a charme! I was just asking myself if triplanar projection would be possible? It would be an advantage as fast-skinning method on, for example, giant boulder meshes. Or would that skyrocket the performance?
     
  9. xxhaissamxx

    xxhaissamxx

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    what about requirement Directx 9 or more optimized for mobiles ? need OpenGL ES version ?
    Thanks
     
  10. Arkhivrag

    Arkhivrag

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    Unity shaders do not support tessellation below sm4.6 (or gl4.1), more info is here.



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    Last edited: Mar 29, 2020 at 10:01 PM
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  11. Arkhivrag

    Arkhivrag

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    Last edited: Mar 29, 2020 at 10:01 PM
  12. Bryngelsson

    Bryngelsson

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    Does this shader work with HDRP?
     
  13. Arkhivrag

    Arkhivrag

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    Last edited: Mar 29, 2020 at 10:01 PM
    Bryngelsson likes this.
  14. StevenPicard

    StevenPicard

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    I'd love to hear if anyone has tried this in VR and whether the performance hit was\is too much.
     
  15. asemenov

    asemenov

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    Jan 13, 2014
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    Hi, used Beast before and after update to 2019.1 noticed that • Removed recalculation of normals and tangents.
    https://forum.unity.com/threads/beast.454483/page-2#post-2976263

    Is it possible to get this feature back maybe as shader keyword? Or maybe you could send me an older version of Beast where it was still presented?
     
  16. Arkhivrag

    Arkhivrag

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    I can send previews version, just send me asset purchase invoice to vacuumshaders@gmail.com



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    Last edited: Mar 29, 2020 at 10:01 PM
  17. Username002

    Username002

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    Hi, I'm having issues with shadows flickering when an object using Beast shader is rotated. Tried to max all settings, played with different tessellation modes etc, no luck. Looks like tessellated geometry slightly changes from frame to frame which causes shadows to look different and it produces visible flicker. Would appreciate any help. With the flickering issue it is not possible to use shadows currently for tessellated objects, would be too annoying for the user. Thank you!
    (Unity 2018.4.8f1)
     
    Last edited: Nov 8, 2019
  18. Arkhivrag

    Arkhivrag

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    Can you capture a little video for shadow flickering?
    Package includes "Unity Tessellation" shader, does it have the similar problems?



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    Last edited: Mar 29, 2020 at 10:02 PM
  19. Username002

    Username002

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    Unity Tessellation shader has the same issue. I sent you a video example per email (from your Unity about page). Thank you for looking into it!
     
  20. TheMessyCoder

    TheMessyCoder

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    Hi @Arkhivrag, I have been sending your vacuumshaders@gmail.com address a number of emails for nearly a year now trying to get support and never had a reply.
    I bought a few of your assets and sent pre and post sales support questions without reply.

    I was happy to see that you are posting on the forums, so thought would be worth a shot to message you here.
    Is vacuumshaders@gmail.com the correct email address? Its the one on your publisher page.
     
  21. Arkhivrag

    Arkhivrag

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    Yes, it is correct.



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    Last edited: Mar 29, 2020 at 10:02 PM
  22. TheMessyCoder

    TheMessyCoder

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  23. Scyra

    Scyra

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    I am unable to get secondary normal maps working with Beast in 2019.2.11f1. The maps work fine with Unity's Standard shader.
     
  24. Arkhivrag

    Arkhivrag

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    Confirm. Working on fix.



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    Last edited: Mar 29, 2020 at 10:02 PM
    Scyra likes this.
  25. Scyra

    Scyra

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    Smoothness from a Metallic Alpha is another thing I found working in Unity's shader but could not get to work in Beast. Thank you for addressing. This shader is very good for Character Creator characters.
     
  26. Arkhivrag

    Arkhivrag

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    Download new update v2019.3



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    Last edited: Mar 29, 2020 at 10:02 PM
  27. Scyra

    Scyra

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    Thanks, you did good. I left a review.
     
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