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Beast: Packing UV Clusters

Discussion in 'Editor & General Support' started by holmeren, Oct 28, 2010.

  1. holmeren

    holmeren

    Joined:
    Dec 12, 2006
    Posts:
    300
    Hey
    Im working with Beast atm GREAT stuff.
    Im just wondering if there is a way to get Beast to pack the UV clusters just a little bit better/clever.
    80% of the time its like only 50% of the UV space that is being used.
    No I dont have long polygons/tris or other strange things.
    I know just by looking at the lightmap that I could in 2 sec make it better just by scaling all clusters and move them a bit.
    Nothing fancy...
    Any ideas?
     
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