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beast lightmapper ignores the point light culling mask

Discussion in 'Scripting' started by dashmasterful, Dec 3, 2010.

  1. dashmasterful

    dashmasterful

    Joined:
    Feb 3, 2010
    Posts:
    166
    I have a scene in which im adding about 50 point lights, i want them to light only the buildings and occulude the terrain, for the point lights , i set the culling mask to "buildings" only, when I bake the scene, the lights show up on both terrain and building, anyway to let beast know this before i bake the scene
     
  2. dashmasterful

    dashmasterful

    Joined:
    Feb 3, 2010
    Posts:
    166
    I guess I'll have to open the image up in Photoshop and manually edit the colors unless someone else has a different suggestion
     
  3. yosh

    yosh

    Joined:
    Mar 13, 2009
    Posts:
    142
    I´ve got the same problem. Any ideas on that?
     
  4. AmazingInt

    AmazingInt

    Joined:
    Dec 7, 2009
    Posts:
    157
    Could try selecting the geometry you want to bake (IE not the terrain) and use the bake selected option