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Feature Request Be able to swap Eye rotation axis in Live Capture package Face Mapper

Discussion in 'Virtual Production' started by Paul-van-der-Laan, Jun 13, 2022.

  1. Paul-van-der-Laan

    Paul-van-der-Laan

    Joined:
    Oct 12, 2013
    Posts:
    60
    I'm trying to use a Reallusion Character Creator 3 (CC3) rig in combination with Live (Face) Capture. My issue is that the eye objects in the CC3 rig have a different axis alignment for the eye compared to the SampleHead.
    In the SampleHead, the eye objects forward direction is aligned with the blue z-axis while the CC3 eyes forward direction is aligned with negative green y-axis. Because the axis are swapped (and not offsetted), the Eye Angle Offset option in the Face Mapper asset is not able to solve this.

    My request is to be able to swap axis in some way in the Face Mapper asset so I can directly use the Face Capture data on my CC3 rig.

    Or is there perhaps another way to easily solve this issue?

    %WindowCapture_2022-06-13_16-56-28.jpg %WindowCapture_2022-06-13_16-56-07.jpg
     
    snipercat9 and wetcircuit like this.