Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

BB10 Ads partially working (Help wanted).

Discussion in 'BlackBerry' started by zezba9000, Sep 7, 2013.

  1. zezba9000

    zezba9000

    Joined:
    Sep 28, 2010
    Posts:
    997
    Ok so i'm posting up work iv'e done to get Ads partially working. And by that I mean I have a WHITE(blank) banner Ad showing up in Unity3D. But I can't figure out why the ad is showing only White.
    So if someone figures out what may be wrong... Please contribute back so we all can start to get rolling on this. Would be nice to have more eyes on this issue.

    I also posted the code on PastBin: http://pastebin.com/mkUEkEzi
    Copy and past this code in some "TestScript.cs" file, add it to a game object, and see if ya come up with any good ideas to get this issue solved.

    Code (csharp):
    1. using UnityEngine;
    2. using System.Collections;
    3. using System.IO;
    4. using System;
    5. using System.Runtime.InteropServices;
    6.  
    7. public class TestScript : MonoBehaviour
    8. {
    9.     // libscreen
    10.     [DllImport("libscreen.so", EntryPoint="screen_create_context")]
    11.     public static extern int screen_create_context(ref IntPtr context, int flags);
    12.    
    13.     [DllImport("libscreen.so", EntryPoint="screen_create_window_type")]
    14.     public static extern int screen_create_window_type(ref IntPtr window, IntPtr context, int flags);
    15.    
    16.     [DllImport("libscreen.so", EntryPoint="screen_create_window_group")]
    17.     public static extern int screen_create_window_group(IntPtr window, string name);
    18.    
    19.     [DllImport("libscreen.so", EntryPoint="screen_join_window_group")]
    20.     public static extern int screen_join_window_group(IntPtr window, string name);
    21.    
    22.     [DllImport("libscreen.so", EntryPoint="screen_destroy_window")]
    23.     public static extern int screen_destroy_window(IntPtr window);
    24.    
    25.     [DllImport("libscreen.so", EntryPoint="screen_destroy_context")]
    26.     public static extern int screen_destroy_context(IntPtr context);
    27.    
    28.     [DllImport("libscreen.so", EntryPoint="screen_set_window_property_iv")]
    29.     public static extern int screen_set_window_property_iv(IntPtr context, int pname, ref int param);
    30.    
    31.     // libbbads
    32.     [DllImport("libbbads.so", EntryPoint="bbads_banner_create")]
    33.     public static extern int bbads_banner_create(ref IntPtr banner, IntPtr window, string name, uint id);
    34.    
    35.     [DllImport("libbbads.so", EntryPoint="bbads_banner_set_size")]
    36.     public static extern int bbads_banner_set_size(IntPtr banner, uint width, uint height);
    37.    
    38.     [DllImport("libbbads.so", EntryPoint="bbads_banner_set_position")]
    39.     public static extern int bbads_banner_set_position(IntPtr banner, uint x, uint y);
    40.    
    41.     [DllImport("libbbads.so", EntryPoint="bbads_banner_load")]
    42.     public static extern int bbads_banner_load(IntPtr banner);
    43.    
    44.     [DllImport("libbbads.so", EntryPoint="bbads_banner_set_window_visible")]
    45.     public static extern int bbads_banner_set_window_visible(IntPtr banner);
    46.    
    47.     [DllImport("libbbads.so", EntryPoint="bbads_banner_display")]
    48.     public static extern int bbads_banner_display(IntPtr banner, IntPtr context, IntPtr _event);
    49.    
    50.     [DllImport("libbbads.so", EntryPoint="bbads_banner_is_visible")]
    51.     public static extern int bbads_banner_is_visible(IntPtr banner, ref int visible);
    52.    
    53.     // libbps
    54.     [DllImport("libbps.so", EntryPoint="bps_get_event")]
    55.     public static extern int bps_get_event(ref IntPtr _event, int timeout);
    56.    
    57.     [DllImport("libbps.so", EntryPoint="screen_get_domain")]
    58.     public static extern int screen_get_domain();
    59.    
    60.     [DllImport("libbps.so", EntryPoint="bps_event_get_domain")]
    61.     public static extern int bps_event_get_domain(IntPtr _event);
    62.    
    63.     [DllImport("libbps.so", EntryPoint="screen_event_get_event")]
    64.     public static extern IntPtr screen_event_get_event(IntPtr _event);
    65.    
    66.     [DllImport("libbps.so", EntryPoint="screen_get_event_property_iv")]
    67.     public static extern int screen_get_event_property_iv(IntPtr _screen_event, int name, ref int parm);
    68.    
    69.     [DllImport("libbps.so", EntryPoint="navigator_event_get_groupid")]
    70.     public static extern IntPtr navigator_event_get_groupid(IntPtr _event);
    71.    
    72.     [DllImport("libbps.so", EntryPoint="bps_event_get_code")]
    73.     public static extern uint bps_event_get_code(IntPtr _event);
    74.    
    75.     // libc
    76.     [DllImport("libc.so", EntryPoint="getpid")]
    77.     public static extern int getpid();
    78.    
    79.     const uint BANNER_TEST_ZONE_ID = 117145;
    80.     const uint BANNER_SIZE_X = 468;
    81.     const uint BANNER_SIZE_Y = 60;
    82.     const uint BANNER_POSITION_X = 180;
    83.     const uint BANNER_POSITION_Y = 150;
    84.    
    85.     const int SCREEN_PROPERTY_TYPE = 47;
    86.     const int SCREEN_EVENT_CREATE = 1;
    87.    
    88.     const int SCREEN_CHILD_WINDOW = 1;
    89.     const int SCREEN_EMBEDDED_WINDOW = 2;
    90.    
    91.     const uint NAVIGATOR_WINDOW_ACTIVE = 0x0a;
    92.     const uint NAVIGATOR_WINDOW_STATE = 0x03;
    93.     const uint NAVIGATOR_WINDOW_INACTIVE = 0x0b;
    94.    
    95.     const int SCREEN_APPLICATION_CONTEXT = 0;
    96.    
    97.     const int SCREEN_FORMAT_RGBA8888 = 8;
    98.     const int SCREEN_USAGE_NATIVE = (1 << 3);
    99.     const int SCREEN_PROPERTY_FORMAT = 14;
    100.     const int SCREEN_PROPERTY_USAGE = 48;
    101.    
    102.     IntPtr context = IntPtr.Zero, window = IntPtr.Zero;
    103.     IntPtr banner = IntPtr.Zero;
    104.    
    105.     void Update()
    106.     {
    107.         try
    108.         {
    109.             IntPtr _event = IntPtr.Zero;
    110.             bps_get_event(ref _event, -1);
    111.             if (_event != IntPtr.Zero)
    112.             {
    113.                 if (screen_get_domain() == bps_event_get_domain(_event))
    114.                 {
    115.                     int screen_val = 0;
    116.                    
    117.                     uint eventID = bps_event_get_code(_event);
    118.                     Debug.Log("eventID: " + eventID);
    119.                     if (eventID == NAVIGATOR_WINDOW_ACTIVE || eventID == NAVIGATOR_WINDOW_STATE || eventID == NAVIGATOR_WINDOW_INACTIVE)
    120.                     {
    121.                         IntPtr id = navigator_event_get_groupid(_event);
    122.                         Debug.Log("navigator_event_get_groupid: " + Marshal.PtrToStringAnsi(id));
    123.                     }
    124.                    
    125.                     IntPtr screenEvent = screen_event_get_event(_event);
    126.                     Debug.Log("screen_event_get_event: " + screenEvent);
    127.                     if (screenEvent == IntPtr.Zero) return;
    128.                     Debug.Log("screen_get_event_property_iv: " + screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_TYPE, ref screen_val));
    129.                    
    130.                     Debug.Log("screen_val: " + screen_val);
    131.                     if (screen_val == SCREEN_EVENT_CREATE)
    132.                     {
    133.                         int visible = 0;
    134.                         Debug.Log("bbads_banner_is_visible: " + bbads_banner_is_visible(banner, ref visible));
    135.                         Debug.Log("visible: " + visible);
    136.                         if (visible == 0)
    137.                         {
    138.                             Debug.Log("bbads_banner_set_window_visible: " + bbads_banner_set_window_visible(banner));
    139.                             Debug.Log("bbads_banner_display: " + bbads_banner_display(banner, context, _event));
    140.                         }
    141.                     }
    142.                 }
    143.             }
    144.         }
    145.         catch (Exception e)
    146.         {
    147.             Debug.LogError(e.Message);
    148.         }
    149.     }
    150.    
    151.     void Start()
    152.     {
    153.         Debug.Log("STARTING...");
    154.         try
    155.         {
    156.             // get root window group id
    157.             int id = getpid();
    158.             string windowGroup = id.ToString();
    159.             Debug.Log("getpid: " + id);
    160.        
    161.             // create a screen to place ads in
    162.             Debug.Log("screen_create_context: " + screen_create_context(ref context, SCREEN_APPLICATION_CONTEXT));
    163.             Debug.Log("screen_create_window_type: " + screen_create_window_type(ref window, context, SCREEN_EMBEDDED_WINDOW));
    164.             //Debug.Log("screen_create_window_group: " + screen_create_window_group(window, windowGroup));
    165.             Debug.Log("screen_join_window_group: " + screen_join_window_group(window, windowGroup));
    166.            
    167.             int format = SCREEN_FORMAT_RGBA8888;
    168.             Debug.Log("screen_set_window_property_iv: " + screen_set_window_property_iv(window, SCREEN_PROPERTY_FORMAT, ref format));
    169.             int usage = SCREEN_USAGE_NATIVE;
    170.             Debug.Log("screen_set_window_property_iv: " + screen_set_window_property_iv(window, SCREEN_PROPERTY_USAGE, ref usage));
    171.            
    172.             // create ad banner
    173.             Debug.Log("bbads_banner_create: " + bbads_banner_create(ref banner, window, windowGroup, BANNER_TEST_ZONE_ID));
    174.             Debug.Log("bbads_banner_set_size: " + bbads_banner_set_size(banner, BANNER_SIZE_X, BANNER_SIZE_Y));
    175.             Debug.Log("bbads_banner_set_position: " + bbads_banner_set_position(banner, BANNER_POSITION_X, BANNER_POSITION_Y));
    176.             Debug.Log("bbads_banner_load: " + bbads_banner_load(banner));
    177.         }
    178.         catch (System.Exception e)
    179.         {
    180.             Debug.LogError("ERROR: " + e.Message);
    181.         }
    182.         Debug.Log("ENDING...");
    183.     }
    184.    
    185.     void OnDestroy()
    186.     {
    187.         Debug.Log("screen_destroy_window: " + screen_destroy_window(window));
    188.         Debug.Log("screen_destroy_context: " + screen_destroy_context(context));
    189.     }
    190. }
    191.  
     
    Last edited: Sep 7, 2013
  2. zezba9000

    zezba9000

    Joined:
    Sep 28, 2010
    Posts:
    997
    Just realized there is no way to set "App permissions" via the Unity IDE for BB10 ??
    I think "read_geolocation" and "read_device_identifying_information" may need to be set for ads to load?
    Why does Unity not have a permission checkbox list like other platforms??
     
  3. dberroa

    dberroa

    Joined:
    Dec 16, 2012
    Posts:
    146
  4. zezba9000

    zezba9000

    Joined:
    Sep 28, 2010
    Posts:
    997
  5. AlexThibodeau

    AlexThibodeau

    Unity Technologies

    Joined:
    Jul 23, 2013
    Posts:
    309
    Hey there. When I was implementing the video player for BB I had some similar issues. The origin of the problem revolved around posting the window correctly. Here's an example from BlackBerry's github: https://github.com/blackberry/NDK-Samples/blob/master/AdSample/main.c#L196

    Let me know if that helps! Hopefully tonight or tomorrow I'll find some time to actually run your code to see if I can come up with a more concrete answer (or to at least confirm my suspicions).
     
  6. dberroa

    dberroa

    Joined:
    Dec 16, 2012
    Posts:
    146
    I tried the code on my blackberry and played around with different banner sizes and settings and still only had a white banner on the screen.

    It almost seems like a window is on the screen at the size of the banner but the banner inside the window may be off position or 0x0 width and height? I say this because if I made the banner 960x480 I was able to finger scroll the white blank window on the screen. Maybe the window is coming up properly but the banner is somewhere else inside the window or the size is not set?

    I didn't really modify code so maybe if I looked deeply into it I could see if I am completely off key lol.