Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Batchmode & CacheServer

Discussion in 'Editor & General Support' started by kookyoo, Feb 21, 2017.

  1. kookyoo

    kookyoo

    Joined:
    Apr 19, 2010
    Posts:
    53
    Hi,
    I'm working on a build robot and it's working pretty fine thanks to commandline arguments. But it seems that even if Unity is configured to use my cache server (and I mean it's really working if I launch it manually), running a build using batchmode doesn't use it. This causes my builds, or even just compilations checks, logs to be full of this kind of message :

    Code (CSharp):
    1. 16:31:29,825 INFO  - Updating Assets/Data/Tests/Shaders/UnityBuiltIn/DefaultResourcesExtra/Illumin-Glossy.shader - GUID: 14ae2be45fb296d4f9ab297efd5538b9...
    2. 16:31:29,825 INFO  -  done. [Time: 892.466797 ms]
    As I did found nothing about cache server and command line I don't know if I missed something or if i'm doing something wrong.

    Could we have a commandline parameter to set/force the CacheServer while launching a build ? This could saves a lot of time.

    Thanks,

    Seb C.