Hi I'm running into an issue and can't find any solution online. I've started introducing baked GI into my scene. One directional light source uses the 'mixed light mode', all other light sources (a few point lights) are all marked as 'baked'. For the smaller objects I'm not using lightmaps, but instead relying on light probes. These are my lightmapping settings: In scene view everything looks as expected: But in playmode, some/most/all (I think some are just more prominent than others) objects appear to be brighter. I can confirm that it only affects the objects that are marked to be 'batched static'. When they are not batched, everything looks normal. Using, Unity 2019.3.7f1 Custom amplify shader Any help would be greatly appreciated! Thanks.