Is this supposed to be the case? In the gif, when most trees are slightly shorter, it's showing only the Individual Mode Tilemap. When the trees are always taller it's using GameObjects with SpriteRenderers. Results Individual Tilemap - 2350 saved by batching, 13 batches SpriteRenderers - 428 saved by batching, 10 batches These trees are fairly sparse, and the results are even more dramatic when there's a higher density of objects on the tilemap. There's clearly a lot of stuff out-of-view being included in the batching number when using Individual Mode Tilemaps.