Is there a way to utilize PhysX's raycast batching in Unity? https://developer.nvidia.com/sites/default/files/akamai/physx/Manual/SceneQuery.html If not, are there any plans to add it in?
Yes. I am upvoting this one. There are many scenarios where you shoot many rays at once. So it would provide a good speed up!
Thanks man. Hopefully it shouldn't be too hard or time-consuming to implement. The functionality is already there, it's basically just about wrapping and interfacing it to C#... As Unity is working on implementing a newer PhysX version, it would be a good time to incorporate features such as this one.