Hi all. Trying to make a game with a lot of objects that can be mined (like a survival game), but there seems to be a lot of performance issues, and unity doesn't seem to be batching objects. I'm using HDRP for my project, but I tested this out in another URP project with a sphere prefab with one material, and still couldn't get it to work. Example: https://i.imgur.com/PTQkaur.jpg All of the spheres come from a static Sphere prefab with a basic material (with no shader) applied. But the framerate goes from ~400 to ~70's-80's in URP. The batch count seems pretty close to the actual number of objects. (around 10,000) Here are the object's settings: https://i.imgur.com/vnwn6Tn.jpg (Tried turning off shadows and light probes etc. as well) Is there anything I'm missing for improving performance?