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Batching in URP vs SRP

Discussion in 'Editor & General Support' started by samadqamar755, Feb 26, 2021.

  1. samadqamar755

    samadqamar755

    Joined:
    Jul 9, 2019
    Posts:
    2
    Hi, I am building a project and it needs to have at least 5000 game objects in the scene. When I instantiate 5000 objects(Cubes) in SRP I get about 12 batches with GPU instantiation enabled but when I do it in URP I get 5004 bathes even with GPU instantiation enabled and no shadows. I really want to use URP but I can't handle a large number of objects in URP am I doing something wrong? please help.
     
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