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Basic VR setup on Samsung Gear

Discussion in 'AR/VR (XR) Discussion' started by uglyapp, Dec 27, 2016.

  1. uglyapp

    uglyapp

    Joined:
    Aug 29, 2016
    Posts:
    14
    Hi Guys,

    I have loaded up the demo VR samples and stripped out everything I don't need so I just have the MainMenu that runs.

    I have added a animated toolbox that Imported from IClone and a Character with a simple animation on each.

    I duplicated them 5 times each and set them up in different positions and sizes.
    I have added a skybox with a 6 sided setting.

    1. I get a warning 'Using Antialiasing on a mobile device may decrease performance. If I turn this off the models look horrible. So I set to 4 X Multi sampling.
    2. I have added the VRFPSCounter and it show between 15 - 20 FPS when looking at the animations if I look to the floor ( no animation ) I get 50 - 60 FPS.
    3. If I spin round I do not see any lag so are these frame rates okay.

    Any pointers to understanding the balance between better images and FPS in VR mobile appreciated.
    Is there a way to show my app for testing purposes?

    Cheers

    Steve Warby
     
  2. Selzier

    Selzier

    Joined:
    Sep 23, 2014
    Posts:
    652
  3. uglyapp

    uglyapp

    Joined:
    Aug 29, 2016
    Posts:
    14
    Thanks for the info.

    It's heavy reading though for a beginner.
    There needs to be a few tutorials show a few models / scenes with various settings and how these affect the performance. So people can get an basic understanding of the wide range of settings.

    Is there a guide anywhere to show the best settings for a model ?

    Cheers

    Steve Warby