Howdy! Wondering what I should study and how I should get started making a voxel engine. Not talking about minecraft style, where it is generated, I'm talking about a 3D grid where you can place cubes around to construct stuff. I'm just not sure how to get started.Thanks. EDIT: Also, realized I have made multiple threads on the topic, Though they were mostly focused on the world generation bit.
What do you mean by "minecraft style"? If you don't want to generate a random world, then just don't do that bit. The rendering techniques are the same though, however you generate or edit the data.