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Question Basic Performance Question, Tris or Transparency

Discussion in 'General Graphics' started by FernwehSmith, Sep 21, 2022.

  1. FernwehSmith

    FernwehSmith

    Joined:
    Jan 31, 2022
    Posts:
    36
    I want to make a dynamic shape creating tool (for a VR app) to create things like n-sided polygons, rounded rectangles etc. My question is, would it be better to create transparent shaders that make these shapes and apply them to a simple plane, or have opaque shaders and create more complex geometry? What would be a bigger hit to rendering performance, more triangles or transparent shaders?