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Basic networking questions

Discussion in 'Multiplayer' started by punkouter, Jul 7, 2009.

  1. punkouter

    punkouter

    Joined:
    Jun 16, 2009
    Posts:
    84
    As far as iphone vs. pc development goes.. does the net working code stay the same ?

    What about the iphone 3gs bluetooth? Will there be some support for this someday?

    Has anyone created a iphone networking game at all? What is the latency normally?

    Im a bit confused on the compatibility of the iphone vs. PC dev.. I want to eventually develop for the iphone and I am wondering if I make something for the PC (shaders/network code/web service calls) .. will that code all work untouched on the iPhone ?
     
  2. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    iPhone networking currently requires the usage of Sockets, the regular Unity networking system isn't present yet. Additionally you must own Unity iPhone Advanced

    Commonly you will take pc scripts and adopt them to suite the needs of the iphone, as even the worst apple intel Gpu box is still magnitudes more powerfull than the iphone.
     
  3. punkouter

    punkouter

    Joined:
    Jun 16, 2009
    Posts:
    84
    so do the shaders that exist with Unity all work on the iPhone unchanged?

    Are there samples using sockets with the iPhone?

    When will the networking on the iPhone be the same as the PC ?