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Basic map editor tools

Discussion in 'World Building' started by MadboyJames, Oct 1, 2019.

  1. MadboyJames

    MadboyJames

    Joined:
    Oct 28, 2017
    Posts:
    262
    I'm designing an RTS, and I don't know how to go about making a "map editor". Similar to the editor in StarCraft ll or They are Billions. Right now I'm just looking at the grid based terrain painter part, but I have no idea where to start looking for resources or ideas on how to tackle this.

    Any thoughts, ideas, opinions, resouce links and misc info is appreciated.

    Right now I'm just using a "terrain" gameobject, But I don't quite know how to break it up into smaller "tiles". I actually have the tile data struct, and I have the ability to store all my tiles in a native multi hash map. I just don't know how to "create" tiles in the inspector and then at runtime have those tiles be added to the hash map.
     
    Last edited: Oct 2, 2019