Hello, I am struggling probably more with just not understanding the first concept in my project as a brand new Unity user. I have searched Google, these forums and watched a ton of videos. Here is my issue or item that I need help with and once I have this I know it will get me past my first hurdle and then I will be able to jump in and just start the old fashion methods of trial and error. So I am asking for help please, pretty please...Can someone or the group here guide me with the following: Create a Hex map for a board game I don't understand if I do this purely in Unity or create a tile set and import it, I am confused Create two block figures To represent the advisaries of the board game Ensure that the block figures go onto the board and can't go below it Once I have this understood the rest of my frustrations and lack of hope of ever getting past the first step will be gone and then I can dive in and explore all the rest of the challenges of developing a siple one-on-one board game for prototyping. Again thank you all in advance, I really appreciate any and all advice and help! p.s. I am not a real programer but have basic hobyist knowledge and a long time Computer guy so I know much of the language just not the really advanced stuff. Sincerely, Yiago Yiggy Tiimmaayy Tim
I think I'd create the hex map board using Unity scripting. You'll need to read up on the Mesh API to do this. Block figures I'd probably have designed in a 3d modelling app, and have them imported into Unity. Every frame, so inside Update() check the positioning of the blocks, and if they are below the map, raise them.
http://forum.unity3d.com/threads/implementing-a-square-grid-map.296130/#post-1954960 I've been helping someone with a similar question.