Search Unity

Basic Functions?

Discussion in 'Multiplayer' started by JakeLeB, May 21, 2016.

  1. JakeLeB

    JakeLeB

    Joined:
    Apr 18, 2013
    Posts:
    25
    I used to work with the Legacy Networking with Unity and then moved on to PUN so maybe I'm just used to it being a bit easier, but I'd like to use Unet now for the LAN/Direct IP features. Only issue is I'd like to Spawn two seperate Player Models for the Host and the Client, I read about OnStartServer and OnStartClient but even with an override they don't work. Attaching them to a GameObject that inherits from NetworkBehaviour also disables itself on Play so I'm at a loss to how this all works and I can't find any good documentation on it.
     
  2. thegreatzebadiah

    thegreatzebadiah

    Joined:
    Nov 22, 2012
    Posts:
    836