Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Question Basic 101 on Animating Navmesh NPCs

Discussion in 'Animation' started by DXWarlock, May 31, 2021.

  1. DXWarlock


    Oct 21, 2020
    I am new to Unity and am trying to teach myself the basics, but having trouble with what exactly I need for animating a non player entity. I have the model, prefab, animation clips, and all (I think) I need, but where to start on having animation when moving is a hurdle.

    Perhaps its my newness to it, and lack of understanding the basics but it seems most I find for tutorials or videos cover animating a controlled character and setting up states for when pressing W or space for example, or one that takes commands (click move), or such, and all require a 3rd/1st person controller component that makes me think I am on the wrong path of what I need for what I am attempting. (I could be wrong).

    I bought a rabbit on the asset store, can make it wander about randomly the navmesh successfully, but it is not animated it just slides, as expected, with no animations setup.

    I have the model, all the clips for all the types of animation on the Inspector->'animation tab' for the rabbit (I have both IP and RM options).
    But for the life of me cannot find a straight forward 'here are the basics' of how to make an animator controller for autonomous NPCs: setup which animations are for which 'movement', set it up on the rabbit, and have it animate as it moves around.

    Is there a link/video/tutorial on how to setup a non-controlled object animations and controller?
    Last edited: May 31, 2021