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Bug Barrcuda 3.0.0 bulid GLES err

Discussion in 'Barracuda' started by ishsrain, Jan 9, 2023.

  1. ishsrain

    ishsrain

    Joined:
    Apr 12, 2018
    Posts:
    1
    hello.
    Everyone is developing well, but I don't know why it's just me.
    Adding barrcuda and getting error when building in android environment.
    What should I check?
     
  2. Ectoplastic

    Ectoplastic

    Joined:
    Mar 2, 2019
    Posts:
    8
  3. Aurimasp

    Aurimasp

    Unity Technologies

    Joined:
    Oct 20, 2015
    Posts:
    15
    Hey, you should either use Vulcan or upgrade to Unity Sentis, where we have support for Pixel Shader, which should work with GLES.
     
  4. Ectoplastic

    Ectoplastic

    Joined:
    Mar 2, 2019
    Posts:
    8
    Thanks for the fast reply! Somehow GLES20 keeps in the Android build even selecting Vulkan. Is there another way to disable and remove it from the project then the Player Settings?

    We build a bridge for holistic tracking with Unity Barracuda which is almost ready. Do you have a procedure to upgrade to Unity Sentis and keep the work?

    thank you very much!
     
  5. Aurimasp

    Aurimasp

    Unity Technologies

    Joined:
    Oct 20, 2015
    Posts:
    15
  6. Ectoplastic

    Ectoplastic

    Joined:
    Mar 2, 2019
    Posts:
    8
    Thank you! It seemed a small step to test the Barracuda tracking on Android before we upgrade to Sentis. We didn’t thought to disable GLES20 could such a deep thing but it seems going beyond several discussions…

    same as
    https://forum.unity.com/threads/uni...pengles2-usage-into-android-manifest.1417425/

    thank you a lot!
     
    Last edited: Apr 16, 2024