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Barracuda - Multiple Texture Type Input Batches

Discussion in 'AI & Navigation Previews' started by AndyBigos, Feb 14, 2020 at 10:51 AM.

  1. AndyBigos

    AndyBigos

    Joined:
    Aug 21, 2018
    Posts:
    1
    Hi,

    I have a model with multiple texture inputs, rgba, normals, depth (that can have different channel counts but are the same 2D dimension) that I'd like to process in batches. From reading the docs I don't see a way to make this work as batches seem to assume a single texture as input. Is there currently any way to make this type of processing work? If so, I'd be very happy to hear how, if not, are there any plans to handle this?

    Thanks,
    Andy
     
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