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Games BANANAMANA - Action/Adventure game [WIP]

Discussion in 'Works In Progress' started by squidbeam, Nov 17, 2018.

  1. squidbeam

    squidbeam

    Joined:
    Jul 27, 2013
    Posts:
    58
    Hi everyone!

    I'm finally ready to share a first dev-log video for my new game called Bananamana!



    Bananamana is a procedurally generated action/adventure game and I can't wait to share more details with you soon! Although I'm planning to release it first as a 2D, "flat" game, I've been keeping VR in mind as I design it (I've already run some tests with the Oculus Rift and, I have to admit, the game looks awesome in VR!).

    There is still a long way to go but I can't wait to share more details with you soon! I'll keep posting updates and news on this thread!

    Thank you all for your help and support, don't hesitate to let me know what you think :)

    Official website:
    http://www.squidbeamgames.com/bananamana

    Stay Connected:
    http://www.facebook.com/squidbeamgames
    http://twitter.com/squidbeamgames
    http://www.reddit.com/r/squidbeamgames
     
    starmind001 and RavenOfCode like this.
  2. squidbeam

    squidbeam

    Joined:
    Jul 27, 2013
    Posts:
    58





    I've been really busy working on Bananamana! I finally got to tackle my water shader and I think it looks awesome! I still have a few things to fix but it's starting to look like what I intended it to be! I've also implemented the game's main User Interface - still needs some work though! Finally, I've added a screenshot that shows a rough day/night cycle - if everything goes according to plans, it may be an important part of the gameplay! A lot more to come soon, hopefully in the shape of a new Dev-Log video!

    Official website:
    http://www.squidbeamgames.com/bananamana

    Stay Connected:
    http://www.facebook.com/squidbeamgames
    http://twitter.com/squidbeamgames
    http://www.youtube.com/channel/UCXGn2ySIdsQHpBojUQ8c1og
    http://www.reddit.com/r/squidbeamgames
     
  3. II_Spoon_II

    II_Spoon_II

    Joined:
    Jun 16, 2018
    Posts:
    155
    Did you considere making more advanced enemies? with a more dynamic gameplay?

    The game looks really amazing, keep it up?
     
    squidbeam likes this.
  4. squidbeam

    squidbeam

    Joined:
    Jul 27, 2013
    Posts:
    58
    Thank you for your awesome feedback! Yes, there will be a lot more advanced enemies with a more dynamic gameplay. I'm still currently working at implementing the various core elements and features of the game... once they are in place, then I will work on content and hopefully show more dynamic gameplay. The game is procedurally generated so I have to spend a little more time than usual when implementing new features - I need to make sure they work in many different situations, so my code has to be a little more robust.

    There's still some way to go before I can share more of the game's key mechanics (and I can't wait!). In a nutshell, the game will be an action/adventure roguelike (no permadeath though), but on a larger scale than the usual dungeon crawler :)
     
  5. Serinx

    Serinx

    Joined:
    Mar 31, 2014
    Posts:
    479
    I love the visuals! The enemies almost look 2d (are they?) but they don't look out of place at all.
    Looking forward to seeing where you take this :)
     
    squidbeam likes this.
  6. squidbeam

    squidbeam

    Joined:
    Jul 27, 2013
    Posts:
    58
    Thanks again for your awesome feedback! I really appreciate it :)
    Ah ah! The enemies are not 2D but I designed my own shaders and lighting models so they would end up looking 2D-ish. I'm so happy that you think they don't feel out of place, because this was really the stylized look I was going for! Awesome! I can't wait to throw more enemy designs in there (I put the Slimes together really quickly as I wanted to write my enemy code library and test it out). I have a lot of the game already designed on paper, can't wait to share more soon!
     
  7. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    321
    what does it mean "bananamana"? and why that name?
     
    squidbeam likes this.
  8. squidbeam

    squidbeam

    Joined:
    Jul 27, 2013
    Posts:
    58
    Ah ah! Well, I wanted a name that sounded snappy and easy to remember. But there is more to it. The game is about 'magic' and restoring its essence throughout an imaginary kingdom/world. This is where the 'mana' element comes from. 'Banana' represents a feeling of 'craziness' - you will have access to more magic elements as you progress through the game, which in turn will grant you additional powers and are also used as 'keys' to unlock new worlds. I don't want to spoil the game too much (I still have a lot of work and hope to implement all the features/story I have in mind) but I will post more updates as I progress :)
     
  9. squidbeam

    squidbeam

    Joined:
    Jul 27, 2013
    Posts:
    58


    I spent the holiday in my hometown in France visiting family and friends. It is always a joy to spend Christmas there, especially with my two young nephews who seem to share the same crazy passion for video games as me and my brother do. Well, I usually can't stay idle for long... I had my sketchbook with me and doodled all kind of stuff for Bananamana - such as these cute slimes! I love brainstorming ideas on paper, definitively keeps my creative juices flowing ;) More to come soon!
     
    Last edited: Jan 12, 2019 at 8:55 PM