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"Ball Smasher" Starter Kit

Discussion in 'Assets and Asset Store' started by temo_koki, Apr 18, 2013.

  1. temo_koki

    temo_koki

    Joined:
    Jul 14, 2009
    Posts:
    308


    This starter kit is similar to famous "Fruit Ninja" game, But here you get different scores for smashing different balls, smaller ones gives more score.

    * Works on unity’s every platform (IOS, Android, Web, Windows, Mac, etc.)
    * Supports multi touch
    * Integrates pooling(resource managment term)
    * Contains JS and C# script versions and they are commented heavily.
    * Every little detail is changeable, for example:
    position from which the balls will be thrown;
    instantiation interval;
    min - max force and angle;
    rotation speed;
    swipe distance.... etc.

    For every object such as: balls, ball blast particles, explosion particles, you can enter objects which will be randomly instantiated and you can enter count for each them. For example you can have one type object more instantiated than other.

    Asset Store Link: https://www.assetstore.unity3d.com/#/content/8113
     
    Last edited: Apr 18, 2013
  2. bravery

    bravery

    Joined:
    Mar 26, 2009
    Posts:
    270
    Looks good,

    can we add different playing mode, like for example time mode (you play for specific time and no bombs)?
     
  3. temo_koki

    temo_koki

    Joined:
    Jul 14, 2009
    Posts:
    308
    Yes,
    The game ends when grenade is cut or 3(standard, you can change that) balls have fallen down.
    So, if you won't indicate grenades in instantiation, you won't cut them :)
    and you'll need to remove floor collider, which detects fallen balls.