I have created a "spikeball" in Blender and imported it to Unity with no issues there. However, i am setting it to move across a path which as worked fine but i also want the ball to rotate as its moving, much like a normal ball would. Do you recommend i set some form of animation within Blender then import it, or is there an alternative method in Unity? As i am just trying to get the ball to spin as it moves across the platform
hi, you can use iTween for animation or Sphere collider(Unity3D) for spike ball to rotate, with Blender usually model only. In Unity3d you can animate the ball with the Animation Graph, but scripting is lighter . http://itween.pixelplacement.com/examples.php