Hello everyone, I am baking the lightmap(shadowmask), with Realtime lighting and mixed lighting enabled in the lighting window. However, I am not interested in using the Realtime GI features(like light probes, brightness change), but disabling the realtime GI makes the scene and the shadows very dark. I am also not interested in losing these low - quality baked shadows, because they are making the game much more beautiful. I am using the 2018.2.6f1 version of unity editor. Any idea how do I achieve shadowmask without realtime GI? Thanks a lot for the help!