My goal is for my shadow caster lights to NOT do any draw call for static objects. I want to find a way to bake into a texture the shadowmap of a light in the editor for all the static object. Which means I would only need to perform draw call for the dynamic object. Sounds really simple... The new lightning modes doesn't appear to be doing that, as all mode perform draw calls on static object to cast shadows. I somehow assumed it could be possible with the CommandBuffers... but I haven't found out how. Anybody got a clue?