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Question Baking shadow masks only

Discussion in 'Universal Render Pipeline' started by FiddeEnglundNoid, May 25, 2023.

  1. FiddeEnglundNoid

    FiddeEnglundNoid

    Joined:
    May 16, 2022
    Posts:
    1
    Hi,

    I am using mixed lighting and would like for some objects to only bake shadowmask but not be included in the GI solution. So cast no AO, no bounce light but only a shadowmask for cast shadow support.

    Any idea if this is achievable. Since gUnity bakes the light map and shadow masks into different textures I assume the functions are seperated somehow.