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baking/recording Physic animation to a anin file in 2020 ?

Discussion in 'Animation' started by thomas4d, Aug 10, 2021.

  1. thomas4d

    thomas4d

    Joined:
    Sep 5, 2013
    Posts:
    55
    HI what is the workflow to baking or record a Physic animation to a Anin file in unity 2020 ?

    I would like to turn on Physic sim and use the animation on the objects (a car crash) and convert to a Simple object animator type animation
     
  2. Coin9

    Coin9

    Joined:
    Feb 14, 2019
    Posts:
    16
    Use alembic or easier way i think would be to split the animation into like 5 frames or more depending how accurate deformation you want and capture blendshapes from those frames and activate them one by one when the collision happens
     
  3. thomas4d

    thomas4d

    Joined:
    Sep 5, 2013
    Posts:
    55
    No I want to capture the Physic animation and use it in Animator, so i do not want physic calculations at run time, just want to run captured/baked animation in animator
     
  4. thomas4d

    thomas4d

    Joined:
    Sep 5, 2013
    Posts:
    55
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