Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Baking only lightprobes.

Discussion in 'High Definition Render Pipeline' started by koirat, Oct 19, 2020.

  1. koirat

    koirat

    Joined:
    Jul 7, 2012
    Posts:
    2,008
    How to bake only lightprobes.
    I don't want any lightmaps (that takes ages to bake).

    I need it for development purpose.
     
    AntonioModer likes this.
  2. Remy_Unity

    Remy_Unity

    Unity Technologies

    Joined:
    Oct 3, 2017
    Posts:
    633
    Hi !
    This is not an issues specific to HDRP (wrong forum section), but I will answer to your question :
    In the mesh renderer inspector of you objects, you can :
    - Enable Contribute Global Illumination so the object will be taken in account by the lightmapper for baking lightmap and probes).
    - Set Receive Global Illumination to Light Probes if you still want it to be affected by the light probes.
    - Set Lightmapping/Scale in Lightmap to 0 to be sure that no lightmap will be generated for this object.
    https://docs.unity3d.com/Manual/class-MeshRenderer.html
     
    AntonioModer likes this.
  3. koirat

    koirat

    Joined:
    Jul 7, 2012
    Posts:
    2,008
    I appreciate it.
    Still I posted it here since it is not always obvious what belongs to HDRP.
    I'm using HDRP and since lighting is a rendering subject that's why this post.

    Unfortunately your solution is not good enough, why should I wreck all my scene objects settings to bake only light probes ? Obviously there should be a choice of what I want to bake.
     
    AntonioModer likes this.
  4. AntonioModer

    AntonioModer

    Joined:
    Jul 29, 2014
    Posts:
    61