Hi there, I was checking the dungeon example, how do we bake the navmesh in the prefabs that we instantiate ? In the example everything is already baked, so can't really see how it was done. Any hints ? thanks, Bruno
If you select the prefab instance the inspector reads : "Select the Prefab asset to bake or clear the navmesh". If you select the prefab asset - you'll see two buttons in the inspector "Clear" and "Bake"