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Question Baking lights not uniform on my meshes

Discussion in 'Editor & General Support' started by Zemasu, Jun 3, 2020.

  1. Zemasu

    Zemasu

    Joined:
    Jun 3, 2020
    Posts:
    4
    Hi, i'm trying doing a light bake on my floor. The floor has a hole where I did put another asset, wich will form a tunnel to the lower floor.
    the assets are all perfectly aligned with the grid, and all snaps to the grid.
    In a recent bake, it was all perfect, the light was baked all in a smooth way along all the assets.

    Then I modified only some vertex of the mesh (of course, i re-do the 2 UV sets of the mesh, and the bake started having issues.
    Other than that, there is a square shaped shadow around the hole

    Thank you!

    hole.png upload_2020-6-3_18-0-21.png upload_2020-6-3_18-32-4.png
     
    Last edited: Jun 3, 2020
  2. Zemasu

    Zemasu

    Joined:
    Jun 3, 2020
    Posts:
    4
    up? no one?