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Question Baking lights/GI in external software and import in Unity as textures

Discussion in 'General Graphics' started by BRGames_, Jun 8, 2023.

  1. BRGames_

    BRGames_

    Joined:
    Jun 24, 2021
    Posts:
    20
    Greetings, we are currently engaged in developing a completely static scene where the player's ability is limited to looking around, and all the objects within the scene remain stationary.

    Our current workflow involves modeling the scene and generating visually appealing renders using Cinema4D (and occasionally Blender). Our objective is to recreate the scene in Unity using HDRP. Although the outcome in Unity is commendable, it falls noticeably short of the renders obtained in Cinema4D and certainly requires substantial computational resources.

    Consequently, we are contemplating the possibility of importing objects from Cinema4D into Unity while preserving the textures baked directly in Cinema4D, along with lighting and any other global illumination (GI) information incorporated within an "Albedo" texture. Is this approach feasible for a fully static scene?

    Please bear in mind that we have attempted to bake the scene in Unity; however, the results have not matched those achieved in Cinema4D, and the overall process of creating lightmaps has been unduly time-consuming.