Hello! i'm more than a little confused with baking lightmaps. For some reason, spawning a small light leads to a massive blinding flash effect. ( See image ) This seems to be related to the "indirect intensity". Setting this to 0 "fixes" the flashbangs, but also deactivates nice things like emissive lighting. A value like 0.001 reduces emissive lighting to nothing but still gives massive flashbang-effects. The lights intensity is fine on nonstatic objects and surfaces.