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Baking lightmaps part by part

Discussion in 'Global Illumination' started by Batuhan13, Apr 13, 2020.

  1. Batuhan13

    Batuhan13

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    Apr 9, 2017
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    Good morning friends I hope you are well. I have a little bit question on my mind about prograssive lightmapper. I made a dungeon escape game environment with parted models and I have a lots of torch which uses baked lighting and I used gpu lightmapper for baking lights normally it was taking 30-50 sec for every room but after adding another more rooms it tooks much more time in the end it was taking 20-17 min and whenever I add small object like chest to any room I have to wait whole lightmapping. Is there a any way to bake lights part by part room by room? Thanks for listening my newbie question =). ScreenClip [28].png ScreenClip [29].png ScreenClip [281].png
     
  2. kristijonas_unity

    kristijonas_unity

    Unity Technologies

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    Feb 8, 2018
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    PutridEx and Batuhan13 like this.
  3. Batuhan13

    Batuhan13

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    Apr 9, 2017
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    Thanks mate =) thats the what exactly I was looking for =)
     
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  4. mahmoud-mroueh

    mahmoud-mroueh

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    Dec 21, 2018
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  5. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
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    That particular asset needs to be upgraded in order to be compatible with the latest Unity versions. Sorry about the inconvenience.

    In the meanwhile, please refer to the documentation for a written overview on how to use multiple scenes.
     
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  6. mahmoud-mroueh

    mahmoud-mroueh

    Joined:
    Dec 21, 2018
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    Thank you, it worked!