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Baking lightmap onto the already set up UV1 channel

Discussion in 'Global Illumination' started by rand_dev, Sep 4, 2019.

  1. rand_dev

    rand_dev

    Joined:
    Oct 24, 2017
    Posts:
    5
    Hi,

    I have a model made in Blender that contains UV0 for texture and UV1 for lightmap. How can I select to bake the lightmap onto this UV1 channel? I did not tick 'Generate Lightmap UVs' in the mesh properties.

    The lightmap that is baked by Unity doesnt seem to correspond to any of the UV map of my model.
     
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,148
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