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Baking lighting everything dark.

Discussion in 'General Graphics' started by hedgeh0g, Sep 26, 2019.

  1. hedgeh0g

    hedgeh0g

    Joined:
    Jul 18, 2014
    Posts:
    102
    Hello folks. There are already several threads on this topic, but I couldn't find a solution in any of them.

    I'm trying to render an interior design as fast and as good as possible in order to be shown in a WebGL page. So, let's bake some lights.

    Using the attached settings the room goes mostly dark. The furniture is okay-ish but still dark, the walls are straight up black. Every non-moving object is static.

    The scene is set up with one Directional Light placed outside the window but pointing at the interior, the other is a point light placed in the interior with 68 range and 1 intensity. Both are baked.

    If I don't bake the lightining, the scene looks perfect. I want to achieve the same result but with baked lights. I've tryed every combination possible and yet I can't even achieve a passable result. What am I doing wrong?

    Thanks in advance.
     

    Attached Files:

    Last edited: Sep 26, 2019