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Baking light on LODs problem

Discussion in 'Global Illumination' started by PatrikD, Oct 12, 2016.

  1. PatrikD

    PatrikD

    Joined:
    Sep 29, 2016
    Posts:
    15
    Anyone know how to solve this?

    I'm trying to bake a vehicle with LODs and I have this issue where shadows and light are very different from the first LOD to the others. The shadows go almost black and the light is more saturated.

    The light is set to baked and scene is set to only use baked GI.
    I have all lods set to same scale in the object lightmap settings.

    http://imgur.com/9rC19iu
     
  2. Deleted User

    Deleted User

    Guest

    its unitys baked shadow, Is black. several posts on the forum about this, maybe someone have a solution for you