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Feature Request Baking individual meshes/lightmaps

Discussion in 'Global Illumination' started by SGiygas, Jul 22, 2020.

  1. SGiygas

    SGiygas

    Joined:
    Jan 18, 2017
    Posts:
    6
    Would it be possible to allow for only baking specific meshes/lightmaps in order to avoid having to rebake the entire scene when you change just a single light?
     
  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,750
    You can do that with Unity 3 :)

    It’s not a super great idea though since if you’ve changed the lighting you should rebake everything. It’s only useful for preview and the progressive nature of the lightmapper already fulfills that need.