Hi there, Since baking GI for a large environment takes a long time (as it should), I am trying to determine the best strategy to do it in a timely and controlled fashion. So suppose I have thousands of static houses and thousands of static trees. If I disable all trees and generate GI for the houses only, will I be able to then disable the houses and bake the trees, so that both GI will be stored accordingly? Thank you for your time!
There is some good news though: we are working on a solution for this problem. Right now there's a functional prototype that will hopefully soon be generic enough to be used for different projects. Stay tuned!
Thanks for the quick reply. Just one more question... If I change, say, the UV map/mesh of the trees, thus triggering GI updates, will the houses be baked again regardless if they have not changed?